Vibes, bass, and drums.
From my song diary. I actually played (a more complicated version originally) this on my keyboard, and then played into FL. The problem with improv is when you forget all the nice flourishes and latency forces you into this steady beat because your USB to MIDI driver is ass.
I’m not even gonna pretend I’m even close to done with this place. It might even be just partially complete when I put out 0.10+
Just a reminder to get the collab album between me and M-256 if you liked our music and want to hear what we make outside our comfort zones.
A little piece about a train headed right to hell. Cargo: One egghead and one gangster.
It’s two guitars, and it sounds kinda like Texas, which I’m starting to miss dearly.
You don’t actually go to Inchun in the game, but this piece made me think of the traditional fishing town as I made it.
It’s a remake of this.
In addition to new dialogue and areas, new event triggers and NPCs follow! Try to help out some of these confused and desperate people and line your pockets! Sorta!
Today I’m starting a music diary! I’ll try to update it as often as possible. I’ll be using mid-bitrate MP3s to save space and make viewing them easy. The music is categorized by chip and everything will be numbered so that updates are easy to follow.
If you want to be aware of updates and feel you might get lost if you have to check every day on your own, please follow me on twitter.
I’ve started backing my games up on Google Drive and the Steam cloud. So, I figured why not do everyone a solid and just share the audio folder for the game so that anyone can listen to the music from the game’s current form if they want to?
(It behaves funny for now so be careful)
It’s a free tune for fangames! Great as a placeholder and decent in populated, town- or shrine-like areas.
Download the WAV here. (right click and “save as”… etc.)